Does the WebGPU API (navigator.gpu) exist on the browser and can one create a WebGPU adapter successfully.
Platform | Support |
---|---|
Android | 45.24% |
Chromium OS | 83.71% |
iOS | 0.12% |
Linux | 6.66% |
Mac OS | 46.14% |
Windows | 80.2% |
Limit | Values - Support |
---|---|
maxBindGroups | 4 - 100% |
maxBindGroupsPlusVertexBuffers | 0 - 100% 20 - 100% 23 - 99.99% 24 - 99.99% |
maxBindingsPerBindGroup | 640 - 100% 1000 - 98.53% |
maxBufferSize | 322122544 - 100% 858993456 - 100% 1073741824 - 100% 1610612736 - 94.56% 2147483644 - 94.56% 2147483647 - 94.55% |
maxColorAttachmentBytesPerSample | 32 - 100% 64 - 71.27% 128 - 69.69% |
maxColorAttachments | 8 - 100% |
maxComputeInvocationsPerWorkgroup | 256 - 100% 384 - 81.6% 512 - 81.6% 768 - 81.6% 1024 - 81.59% |
maxComputeWorkgroupSizeX | 256 - 100% 384 - 81.6% 512 - 81.6% 1024 - 81.6% |
maxComputeWorkgroupSizeY | 256 - 100% 512 - 81.61% 1024 - 81.61% |
maxComputeWorkgroupSizeZ | 64 - 100% |
maxComputeWorkgroupsPerDimension | 65535 - 100% |
maxComputeWorkgroupStorageSize | 16384 - 100% 32768 - 99.3% 49152 - 19.28% 65536 - 19.26% |
maxDynamicStorageBuffersPerPipelineLayout | 4 - 100% 8 - 83.54% |
maxDynamicUniformBuffersPerPipelineLayout | 8 - 100% 10 - 83.54% |
maxFragmentCombinedOutputResources | |
maxInterStageShaderComponents | 60 - 100% 112 - 89.07% |
maxInterStageShaderVariables | 16 - 100% 28 - 89.05% |
maxSampledTexturesPerShaderStage | 16 - 100% |
maxSamplersPerShaderStage | 16 - 100% |
maxStorageBufferBindingSize | 134217728 - 100% 268435456 - 92.45% 322122544 - 92.45% 536870912 - 92.45% 858993456 - 92.45% 1073741824 - 92.45% 1610612736 - 77.49% 2147483644 - 77.49% 2147483647 - 15.78% |
maxStorageBuffersPerShaderStage | 8 - 100% 10 - 95.84% |
maxStorageTexturesPerShaderStage | 4 - 100% 8 - 83.56% |
maxTextureArrayLayers | 256 - 100% 1024 - 72.68% 2048 - 72.38% 4096 - 2.81% |
maxTextureDimension1D | 4096 - 100% 8192 - 99.63% 16384 - 92.74% |
maxTextureDimension2D | 4096 - 100% 8192 - 99.63% 16383 - 92.73% 16384 - 92.44% |
maxTextureDimension3D | 1024 - 100% 2048 - 99.63% 4096 - 3.12% 16383 - 3.12% 16384 - 2.83% |
maxUniformBufferBindingSize | 16384 - 100% 65536 - 98.59% |
maxUniformBuffersPerShaderStage | 12 - 100% |
maxVertexAttributes | 16 - 100% 28 - 73.97% 29 - 73.97% 30 - 73.97% |
maxVertexBufferArrayStride | 0 - 100% 2048 - 98.27% |
maxVertexBuffers | 8 - 100% |
minStorageBufferOffsetAlignment | 32 - 100% 64 - 99.96% 256 - 99.96% |
minUniformBufferOffsetAlignment | 32 - 100% 64 - 99.98% 256 - 99.97% |